Co-developing evidence on climate justice: learning from a dilemma game on sustainability assessment
Eirini Gallou, Andrew Crerand
🤖 gxceed AI 要約
日本語
本論文は、気候正義をテーマにしたジレンマゲームの開発と、持続可能性影響評価への参加型アプローチを紹介する。多様なステークホルダーを巻き込み、SDGsと価値多元主義に基づく対話を促進することで、公正な移行に向けた民主的な熟議の可能性を示す。教育現場でのパイロット適用から学びを政策決定に結びつける課題も指摘する。
English
This paper presents a dilemma game on climate justice designed to build sustainability impact assessment skills through multi-stakeholder participation. Integrating SDGs and value pluralism, it demonstrates potential for democratic deliberation and advancing just transition debates, while highlighting gaps in translating educational learning into policy.
Unofficial AI-generated summary based on the public title and abstract. Not an official translation.
📝 gxceed 編集解説 — Why this matters
日本のGX文脈において
日本ではSSBJや有報対応が先行するが、公正移行(ジャストトランジション)への参加型アプローチはTCFD/ISSBの社会側面とも連動し、地域コミュニティや労働者視点を含めたGX推進に示唆を与える。
In the global GX context
Globally, this paper contributes to the just transition discourse by offering a participatory tool for sustainability assessment, complementing technical disclosure frameworks like TCFD/ISSB with democratic deliberation and value-pluralistic engagement.
👥 読者別の含意
🔬研究者:Methodological insight on using dilemma games for participatory sustainability assessment and justice framing.
🏢実務担当者:Guidance on designing stakeholder engagement for just transition initiatives, though effectiveness in corporate settings is untested.
🏛政策担当者:Consideration of participatory tools for inclusive climate policy, but lacks quantitative evidence of policy impact.
📄 Abstract(原文)
Climate justice recognises climate change as a global chain of cause and effect in which those most affected are often not those responsible for, or benefiting from, its drivers. Meaningful involvement of citizens and diverse stakeholders is therefore critical for assessing the socio-environmental impacts of development interventions that may impede justice, as well as identifying vulnerabilities. This article presents the development of a multi-stakeholder climate justice game based on dilemma-focused case studies, designed to build sustainability impact assessment skills within community settings. While emphasising the educational value of the game and its pilot application in postgraduate education, the paper also highlights persistent gaps in translating learning into policymaking and decision-making. It outlines key elements of game design, interdisciplinary collaboration, and approaches to assessing socio-ecological risks. By integrating the Sustainable Development Goals and adopting a value-pluralistic lens, the game broadens participation and evidence use, demonstrating its potential for democratic deliberation and advancing just transition debates. This article is published in the Thematic Collection ‘Participatory Engagement and Game Playing for Achieving Sustainable Net-Zero Transition’, edited by Jing Zhao, Eirini Gallou, and Ievgeniia Kopytsia.
🔗 Provenance — このレコードを発見したソース
- openalex https://doi.org/10.5871/jba/014.a14first seen 2026-06-26 04:52:29
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