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Participatory Action Research on Climate Change Education Through Gaming Approach in Indonesia: How Do Children with Functioning Difficulties Play and Learn?

Fonita T. Yoliando, Jonatan Lassa, Avianto Amri, Aditya Satyagraha, Lia Herna, Indra Y. Kiling, Yusra Tebe, Reny Haning

International Journal of Disability Development and Education📚 査読済 / ジャーナル2026-06-16#気候科学
DOI: 10.1080/1034912x.2026.2678839
原典: https://doi.org/10.1080/1034912x.2026.2678839
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🤖 gxceed AI 要約

日本語

インドネシアの障害を持つ子どもたちを対象に、気候変動適応教育のためのゲーム「GENERAKSI」を開発。参加型アクションリサーチを通じて、身体・感覚障害のある子どもたちの学習動機と記憶保持に効果があることを示した。

English

This study developed a climate change adaptation board game (GENERAKSI) for children with disabilities in Indonesia. Using participatory action research, it demonstrated that inclusive gaming enhances learning motivation and long-term memory retention for climate adaptation.

Unofficial AI-generated summary based on the public title and abstract. Not an official translation.

📝 gxceed 編集解説 — Why this matters

日本のGX文脈において

日本でも障害者の防災教育が課題であり、インクルーシブな教育ツールの開発事例として参考になる。ただし、気候変動緩和(GX)より適応に焦点があり、日本のGX政策との直接的な接点は少ない。

In the global GX context

This paper contributes to the global discourse on inclusive climate education, particularly for vulnerable populations. While not directly about decarbonization, it highlights the importance of adaptation and resilience building, which are pillars of the UNFCCC and Paris Agreement.

👥 読者別の含意

🔬研究者:An example of participatory research with marginalized groups, useful for those studying climate adaptation education and inclusive design.

🏢実務担当者:Game-based learning principles and co-design processes can be adapted for corporate sustainability training or community outreach.

🏛政策担当者:Demonstrates the need for inclusive climate education policies that reach children with disabilities in disaster-prone areas.

📄 Abstract(原文)

Children with disabilities in low-income areas are at heightened risk under current and future climate change. Despite their potential in climate adaptation, they often face substantial barriers to information and participation. To empower them as agents of change who can learn, adapt and act for themselves, a tailored educational intervention is essential. This study explores the development of an adaptive climate change learning tool for children with physical and sensory difficulties in East Nusa Tenggara, one of the most disaster-prone regions in Indonesia. Guided by the Bicycle Model Framework, codeveloped by Hannele Cantell and her team, the research employed participatory action research methods, including observations, visual diaries, focus group discussions, and interviews. A gaming-based approach served as the central element, enhancing children’s learning motivation and long-term memory retention in climate change adaptation. The resulting tool, GENERAKSI, is a role-playing board game designed to foster cognitive, affective, and psychomotor skills through strategic road arrangement, body movement, and collaborative teamwork. The findings demonstrate that an inclusive educational gaming approach can generate diverse playing patterns and responses among children with physical and sensory disabilities. This study highlights the potential of inclusive games as an innovative learning tool for climate change education and resilience.

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