ResThermoVR:VR教育ツールの開発と評価
ResThermoVR: Development and Assessment of VR Educational Tool (原題)
Kifah Alhazzaa, M. Dixit, Wei Yan
🤖 gxceed AI 要約
日本語
本研究は、建物のエネルギーシミュレーションと炭素排出を学ぶためのVR教育ツールResThermoVRを開発・評価する。9つのシナリオで設計変更や材料変更がエネルギー性能に与える影響を体験でき、高校生の理解向上を目指す。教育効果の評価は今後の課題である。
English
This study develops and assesses ResThermoVR, a VR educational tool for learning building energy simulation and carbon emissions. It offers nine scenarios to explore design and material impacts on energy performance, aiming to enhance high school students' understanding. Evaluation of educational effectiveness is future work.
Unofficial AI-generated summary based on the public title and abstract. Not an official translation.
📝 gxceed 編集解説 — Why this matters
日本のGX文脈において
日本のGX教育や建築分野の人材育成に貢献する可能性があるが、直接的な政策連動は薄い。SSBJや開示制度との関連は間接的で、教育ツールとしての普及が期待される。
In the global GX context
This VR tool addresses climate education, aligning with global efforts to raise awareness on energy and carbon. While not directly linked to disclosure frameworks, it supports the educational pillar of sustainability transitions.
👥 読者別の含意
🔬研究者:VR教育ツールの設計と評価方法に関する知見を提供する。
🏢実務担当者:教育機関や企業研修でのエネルギー教育に活用できる。
🏛政策担当者:教育政策における気候変動教育のツールとして参考になる。
📄 Abstract(原文)
Understanding building energy simulation poses a significant challenge due to the intricate nature of energy modeling principles, particularly among secondary school students who form the groundwork for addressing climate change. Raising awareness about energy consumption and wastage among students at an early educational stage holds paramount importance for the future environmental well-being. This stems from the fact that individuals commonly encounter difficulty in concretely grasping the extent of their energy usage. This research endeavor seeks to tackle this challenge by conceptualizing and assessing an educational tool in the realm of Virtual Reality (VR) named ResThermoVR. The central objective of ResThermoVR is to augment students' comprehension of diverse aspects, including building thermal behavior, operational and embodied energy of buildings, and the associated carbon footprint linked to environmental consequences. The meticulous development of ResThermoVR from the ground up aligns with the goals and aims of this study. It introduces a distinct VR environment that facilitates interaction with nine distinct simulation scenarios. These scenarios encompass a variety of factors influencing building performance, ranging from alterations in architectural design to modifications in construction materials. This prototype stands as an inventive pedagogical medium, plunging students into the intricacies of a building's energy usage and its ecological consequence. The immersive and captivating nature of this experience contributes to expounding complex concepts. The primary purpose of the prototype development revolves around exploring the high school architecture courses curriculums for refining the prototype with focus of delivering appropriate content for students’ study which will assist the subsequent assessments, and evaluations of the prototype.
🔗 Provenance — このレコードを発見したソース
- semanticscholar https://publishings.eaae.eu/index.php/jp/article/download/390/369first seen 2026-08-27 05:41:03 · last seen 2026-09-22 05:13:30
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